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Blog #9 – INFR i3110 – Frostbite Game Engine

20 Nov

Frostbite is among most powerful and visually appealing game engine in the current market. Many masterpieces like Battlefield and Need for Speed have been created using this. So let’s dive into this game engine and understand what frostbite is and how it stands among best game engine.

Frostbite is developed by EA Digital Illusions CE, Same Company who develops battlefield franchisees. Engine was first used as a simple first person shooter engine, but later it was expanded so other genre games can also be developed on it, for example racing and RTS games. But this engine is only exclusive to Electronics Arts and is not available for other developers. The current engine is designed to work with PC, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One.

Frostbite 1.0 was released in 2008 with release of Battlefield: Bad Company. The engine featured HDR Audio as well as Destruction 1.0 which allows players to destroy objects. Frostbite 1.5 was released with Battlefield 1943 in 2009. I featured new version of destruction engine, version 2.0 which had even more features than before. Even though it had DirectX 11 shader support but windows games, it did not take full advantage full API.

Frostbite 2.0 released in 2011 with Battlefield 3. It took full advantage of DirectX11 and 64-bit processor while leaving DirectX9 behind. It also had improved version of destruction 3.0 adding more refined physics.

Frostbite 3.0 is current version of newly improved engine. It is going to be featured in Battlefield4, Need for Speed: Rivals and many other next gen games. It features improved version of tessellation and also featured new version of destruction engine.

I hope you enjoed by blog about Frobite engine. See ya`later.

 
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Posted by on November 20, 2013 in Intermidiate Computer Graphics

 

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